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Supreme commander 2
Supreme commander 2








supreme commander 2

If you have the temple covered with at least 20 ground turrets and leave the beacon in an area easily accesible by the enemy will most likely win you the game as he will exhaust all his resources trying to take you out.If they fight by coming through the gate,(the don't have range of vision just like the portal) you can tear them apart on your own terms. If you have a sizeable army teleport 5 tanks into the enemy base.

supreme commander 2

Be aware that the teleportation beacon you send out does not have a range of vision, so tread carefully.A way to defend against the above is to place it with 5 loyality guns just within their effective range and then thank the enemy for his units and potentially technology.Be very careful to either heavily guard the Space Temple or manage the beacon carefully to avoid enemy armies using it, as the same high speed strikes that devastate your enemies could devastate you.In a tough game, it can be used to drop units into the heart of an enemy base to take out a vital target.The Space Temple effectively allows your army to quickly travel anywhere within a large radius, and thus use it for lightning strikes on outlying enemy units.This allows deployable units like the Pulinsmash to deploy before teleporting. Units do not have to actually enter the Temple or Beacon in order to teleport, they just need to be close to it.To compensate, the range of the teleporter was increased by 40%.

#Supreme commander 2 Patch

The 1.4 patch introduced a cooldown timer of 30 seconds before the location of the Illuminate Space Temple Exit/Entry Beacon be moved. It creates a two-way teleportation conduit between it and any point on the map in it's impressive range, which both allies and enemies can use. The Space Temple Experimental Teleporter is an Illuminate major experimental unit. This article was released half-baked, and is a stub.










Supreme commander 2